Wild Tournament. Tournament Individu antara anggota komunitas HSID yang diselenggarakan di sebuah cafe. Atau tempat yang telah ditunjuk untuk. Community Tournaments. Still, with a fortunate string of matchups, Odd Warrior can take you far on the Wild ladder. I repeat, they are NOT core cards and in fact,. „Wählt euren Champion“ für die World Championship präsentiert von T-Mobile kehrt zurück. vor 4 Tagen · Zuschauerguide für die Hearthstone Masters.
Hearthstone: Diese Decks und Ergebnisse des Wild Open 2020Community Tournaments. Still, with a fortunate string of matchups, Odd Warrior can take you far on the Wild ladder. I repeat, they are NOT core cards and in fact,. Hi, guys! We're running a new series of Hearthstone Wild tournaments for next few weeks. We're partnering with *Heart of the Wild* Hearthstone Facebo. Die Hearthstone Wild Open sind zurück! Hier findet ihr alle Details zum wildesten Turnier des Jahres.
Hearthstone Wild Tournament Hearthstone Video$1k Wild Tournament - 94% WINRATE SWISS ROUNDS! - Wild Hearthstone
Odd Paladin was a strong competitor for the best Wild deck in the Witchwood meta and it recently got support with the addition of Tour Guide and….
Skip to content. Worldwide Wild Hearthstone Community. Long days and pleasant nights to you, friend, The Hearthstone Tavern is a magical place, run by the warm and hearty dwarf, Harth Stonebrew, where all rivalries and feuds are put away and people of all races from everywhere on Azeroth can drink, tell stories, and relax from their adventures by playing games of cards… Read More.
For… Read More. Dirty Rat popped up… Read More. Hearthstone is already a crazy game. Babbling Books regularly pull Polymorphs. Ragnaros shots somehow find their way past a fortress of minions.
You get the idea. So if all of this madness can occur in Standard, just imagine what kind of salt-producing and headset-smashing surprises await in Wild.
Wild is a lawless land, a place where all card combinations are allowed and your most disgusting deck lists are free from restrictions. Also, Big Priests usually don't use Barnes anymore, he's more of a tech option now.
There is too much of a likelihood of Barnes being pulled off of Resurrect or Shadow Essence to be consistently reliable at this rate, and he's usually replaced by Deathwing due to the board presence he represents when he is resurrected.
I have never seen a Big Priest that do not run Barnes. And the highroll also end matches before the other can react.
Help Sign In. General Discussion by adityajibhkate Dec 9, 35 libram and soul fragment packages are op Card Discussion by yepapapepeap Dec 9, 18 Runestones and arcane orbs?
Qualifiers take place from January 1 to January The Playoffs are on February Everything concludes on February 23 with the Finals.
This will be the only portion broadcast. You can qualify for your region's playoffs by hitting Top on ladder for the month of January.
Read on for Blizzard's announcement. Rollback Post to Revision RollBack. Does this best of five means you have to win with all your decks or?
And this happens since the new expansion? Madness at the Darkmoon Faire was kind to Secret Mage, bringing several new options for the archetype.
Rigged Faire Game is a Secret that provides the archetype with more draw. Occult Conjurer is a strong 4-mana minion that slots into one of the deck's weakest mana slots.
All of the new cards help the Mage further its game plan: gain tempo in the early turns, then draw into tons of burn to finish off opponents quickly.
Jaina has been having a lot of fun making her opponents play around pink Christmas trees this expansion. Darkmoon Faire has brought several new additions to the archetype, with options for the deck now so abundant that cards that used to cheat out Secrets aren't even making the cut.
New cards like Game Master and Inconspicuous Rider are both very powerful, but they haven't been able to make their way into most lists.
What new cards have been seeing play, then? Sayge, Seer of Darkmoon has had a lasting effect on the archetype, functioning as a mini Aluneth when players haven't yet drawn their weapon.
With how strong cycle has proven to be in the archetype, expect Sayge to stick around at the top end of the deck's curve. Occult Conjurer was the card that players were most excited about for Secret Mage, and it has seen plenty of play too.
It fits perfectly in the deck's weakest mana slot, though experts are still unsure of whether the new minion will stick around as the meta matures and decks are refined.
After all, Occult Conjurer is just a pile of stats at the end of the day, and in a format where overwhelmingly synergistic decks dominate, a pile of stats isn't always enough to make a difference in a matchup.
Finally, Rigged Faire Game has provided yet another Secret for opponents to play around. So far, players have been lukewarm toward its inclusion, but it is still too early to decide if Rigged Faire Game merits a slot.
The deck is teched for slower matchups, so we highly recommend making the substitutions listed unless one is also facing slower archetypes.
Arcane Flakmage is simply too powerful against aggro to run a single copy in most situations, and Flame Ward stops fast decks in their tracks.
The Amazing Reno. Grizzled Wizard. Sir Finley Mrrgglton. Reno Pocket Galaxy Mage is a flexible, Highlander archetype that leverages the mana cheat of Luna's Pocket Galaxy to open up its toolbox of options.
Reno Mage is one of the most flexible archetypes in the history of the format, and Luna's Pocket Galaxy only aids in doubling down on that.
Traditionally, Reno Mage has been an all-star at keeping aggressive archetypes in check while also serving as one of the biggest thorns in combo archetypes' side, because of the potency of Ice Block and Reno Mage's consistent means of getting it into play consistently.
The highlander payoff cards consisting of Reno Jackson, Reno the Relicologist, Kazakus and Zephrys the Great build the backbone to the archetype.
Their flexibility as well as anti-aggro nature shore up aggressive matchups while providing flexibility in situations that warrant control. Be it board control or combating pressure, Mage's Highlander package is only second to Priest.
Madness at the Darkmoon Faire is scant in terms of additions to the Reno Mage arsenal. Some brewers have prospected that N'Zoth, God of the Deep has potential in the archetype, given the class's flexibility and ability to field a diverse array of creatures.
The new Elemental tribe support shows small amounts of promise as well, with the addition of Firework Elemental and the eventual payoff of Frost Lich Jaina.
However, the tried-and-true Battlecry-based toolbox approach, with a slew of new support from Scholomance Academy staple Animated Broomstick, continues to be the basis upon which successful Reno Pocket Galaxy Mages are being built.
With a week under our belts in the Madness at the Darkmoon Faire expansion, Reno Pocket Galaxy Mage continues to show promise as a continually budding archetype.
However, it hasn't been off the back of newly introduced cards. While the archetype got several new "personal preference sidegrades" for existing staples, the bulk of the heavy lifting continues to be propped up by existing packages of cards or by old cards'—like Explosive Sheep's—entrance back into the fray, as the likes of Odd Paladin and Aggro Druid continue to stake their claim as two of the best decks in the format.
One of the most impactful innovations the archetype has seen recently is the addition of Animated Broomstick to leverage the various 1-mana minions immediately on board.
Even pre—Luna's Pocket Galaxy, Broom helps keep boards in check and things wrangled under control in order to set up a curve of midgame board clears, like Reno the Relicologist.
His toolbox list cruised into top 40 Legend on the Americas server and continues to perform admirably as the days pass by. Meowth's list builds upon the shell many players have come to consider bog standard.
Where choices get very interesting is in the low curve. With attacking Heroes and fast, tall minions omnipresent in the meta, Meowth has deemed right now a good of time as ever to bring back the additional early interaction.
The popularity of Embiggen and Odd Paladin has also given Devolving Missiles a chance to make a name for itself as well. The Wild meta has placed such an extreme emphasis on one- and two-drops, plus buffs, that Devolving Missiles could be the way.
As with most early metas, the subtle tinkering and card swaps in a Highlander list are going to be quite frequent and varied, as the meta self-adjusts and orients itself to the new cards.
While there are no new cards being employed to a broad stroke of success in the format for the moment, that definitely doesn't rule them out moving forward.
Luna's Pocket Galaxy is just the type of card to blow the potential for innovation and new cards wide open. Making a minion cost 1 measly mana goes a long way!
Malygos Druid is a combo deck built around the ability of its namesake Dragon, aiming to deal a lethal amount of burst damage to the opponent in one turn.
In order to cast all of these expensive cards in one turn, the archetype abuses the interaction between Aviana and Kun, the Forgotten King to restore mana and reduce the price of all minions to 1 mana.
This is not enough, however, so the deck uses Kael'thas Sunstrider to reduce the cost of every third spell, also to 1 mana. Sathrovarr is the final expensive minion in the combo package, allowing the Druid player access to up to three Malygos on the combo turn.
This makes saving specific burn spells less necessary than before, as only a few are needed for the final burst.
Juicy Psychmelon is everything the archetype could ask for in a spell, allowing the Druid to tutor up to four combo pieces from the deck.
The expansion Madness at the Darkmoon Faire released recently, and it has yet to make an impact on Malygos Druid. Some players have talked about the possible inclusion of Solar Eclipse, but that card has yet to see any tangible results.
Malygos Druid has yet to include any cards from Madness at the Darkmoon Faire, but that could be due to a low play rate, with players testing out new archetypes instead.
The deck hasn't lost consistency or gained any bad matchups, so overall, not much has changed for the archetype. Reno Priest and Darkglare Warlock continue to dominate the metagame, with the latter boasting a very high win rate against Malygos Druid.
Aggressive decks like Aggro Druid and Odd Paladin continue to be winnable, thanks to huge amounts of Armor very early in the game.
Big Priest has picked up a bit in popularity, which is a net positive for Malygos Druid: it is hard for the Priest player to interact much in that matchup.
With a fairly tight list, players are unsure if any of the new cards are strong enough for the deck.
Solar Eclipse could be useful as a way to ensure enough burn at the end of the game, but that doesn't tend to be a problem with the current archetype, like it was in the past.
Malygos Druid hasn't moved much in either direction and also hasn't seen much recent play. Galakrond Warrior is an aggressive mid-range deck that uses Invokes to upgrade its namesake in order to close out the game.
Galakrond Warrior was created in the Descent of Dragons expansion when Galakrond, the Unbreakable was printed. This card made the Invoke cards give 3 Attack to the hero.
This Invoke is very good at maintaining the board and applying pressure without the presence of a board. Since then, the deck has gone through numerous iterations.
First, it was played with Risky Skipper in a more defensive style of deck. Then, it was played with Pirates to be more aggressive.
Bombs have also been added to the deck, along with Clockwork Goblin and Wrenchcalibur to nullify the effects of singleton cards. The new cards Ringmaster Whatley seems to be a natural inclusion.
The effect draws a Pirate, Mech, and Dragon, and all were present in the deck before the newest expansion, Madness at the Darkmoon Faire.
It will take time to see if Ringmaster Whatley stays, but it appears to be viable for the time being. Galakrond Warrior appears to have become very strong in the newest expansion, Madness at the Darkmoon Faire.
The deck was already running Bombs, and so the inclusion of Ringmaster Whatley seemed natural. The Pirates were already run for the early game, the Mechs were run for Bombs, and the Scions of Ruin are a part of the archetype.
Having a card that can draw all three filled a hole with which Galakrond Warrior was struggling. The main way Galakrond Warrior lost was with running out of steam.
Ringmaster Whatley prevents that from happening, by drawing three cards—that not only gets you closer to Galakrond, the Unbreakable but also gets you a guaranteed Bomb from the Clockwork Goblin and a Scion of Ruin, which are the only Mechs and Dragons being run in the deck.
If Reno Priest ever falls out of favor, then so would the use of Bombs. Currently, there is experimentation with a no-Bomb, menagerie-style Galakrond Warrior.
At the moment, this list seems almost strictly worse because of the meta. Reno Priest is a good matchup mainly because of the Bombs that prevent the Reno Jackson from being active.
Without the Bombs, the deck becomes more like other aggro decks in the format, but slower. The menagerie support cards are also very slow in Wild, and so even if Reno Priest falls out of favor, it is unlikely that the deck will fully convert to a full menagerie version.
Vivid Spores. Healing Rain. Maelstrom Portal. Colossus of the Moon. Big Shaman is a mana-cheat deck in the same vein as Big Priest. It aims to slow early aggression with a smorgasbord of removal spells and then summon high-cost minions far ahead of the mana curve, courtesy of Ancestor's Call, Muckmorpher, and Eureka!.
Once the Big Shaman develops a large minion or two, the opponent is on a clock to either kill the Big Shaman player or remove the minion before it gets enchanted with Ancestral Spirit or Vivid Spores.
Unfortunately, Madness at the Darkmoon Faire does not appear to have brought anything new to the archetype. Most of the Shaman cards in the set are geared toward weapon and Totem-based decks.
The only possible inclusion is Revolve, but Revolve is essentially a worse Devolve or Devolving Missiles. With other archetypes gaining and Big Shaman staying the same, Big Shaman may not enjoy the faire festivities quite as much as its contemporaries.
While Big Shaman shares a similar struggle into Reno Priest as does Even Shaman, the other meta Shaman archetype, Even Shaman was fortunate enough to receive some support in the new set.
Sadly, Big Shaman will have to wait another four months for new toys, and it's in danger of being totally eclipsed by the revival of Big Priest.
With that being said, Big Priest can remove the Big Shaman board in turn with Psychic Scream, although some lists have started to cut Scream.
Besides having some upsides into other big decks, Big Shaman is also strong versus aggro and board-based decks like Aggro Druid, Odd Rogue, and Galakrond Warrior.
A bevy of healing, removal, and Taunts can be impossible to overcome for some of these decks lacking efficient answers to large minions cheated out early.
Big Shaman's greatest struggle comes against Reno decks, which can generate multiple transform effects and typically carry several single-target or full board removal effects.
With little expected to change in the archetype, we have chosen to feature Blutrane's Big Shaman list once more, as it provides a good base for any Big Shaman deck.
Volcano is able to deal with board states that Hagatha's Scheme cannot, such as an Odd Paladin board full of Divine Shielded minions or several tall minions from Discard Warlock.
Colossus of the Moon greatly improves your chances against slow decks like Odd Warrior, but the risk of summoning it versus aggro is usually not worth the inclusion.
Finally, while Devolving Missiles is often included in other versions of Big Shaman, it quite often ends up being overkill alongside the two Devolves.
And with so little card draw, you may end up bricking on a hand full of Transform effects with no worthwhile targets. Big Priest is an archetype that has existed in Wild for a very long time, ever since the release of Knights of the Frozen Throne.
This deck aims to cheat expensive minions into play by casting Shadow Essence as early as turn 4, followed by returning them to the battlefield repeatedly using cards like Resurrection and Eternal Servitude.
As Big Priest heads into the late game, spells like Lesser Diamond Spellstone and Mass Resurrection ensure that threats are consistently hitting the board.
In an effort to survive long enough to execute its game plan, the rest of the deck is filled with various cheap removal.
Spirit Lash and Breath of the Infinite help the Priest player deal with early aggression, with Mass Hysteria functioning as a catchall to dangerous boards.
Madness at the Darkmoon Faire has almost single-handedly revived the archetype, thanks to the addition of Blood of G'huun and Palm Reading. The former is an amazing replacement to Y'Shaarj, Rage Unbound, while the latter enables faster Shadow Essence and board-wipe spells.
Big Priest has seemingly made the revival that many Wild players hoped would never happen, as the archetype appears reinvigorated by inclusions from Madness at the Darkmoon Faire.
Palm Reading and Blood of G'huun both help the deck in ways that make the archetype feel much like it did in the past.
The main difference is that Blood of G'huun summons copies, allowing the Priest player to play a longer game with more resources.
Palm Reading is a cheap way to reduce the cost of cards in hand, allowing turn 4 or 5 Shadow Essence and giving players flashbacks to when Barnes was included in the deck.
Despite the new inclusions, Big Priest finds itself returning to a hostile metagame. Reno Priest and Darkglare Warlock still dominate the format, and Big Priest tends to be unfavored against both.
Quest Mage is more rare than in the past, but it still generally ends the game with little to no interaction from the Priest player.
Aside from the new inclusions, players are currently split between Scrapyard Colossus and Obsidian Statue in the deck. Both fill a very similar role, and neither seems to affect the win rate drastically.
Big Priest is back and fairly popular, but it is yet to be seen if it is just a passing fad. For this Wild Meta Snapshot, we are featuring a list used by nhlnjfan1 to reach 8 Legend.
Odd Warrior is an archetype that first came about during the Boomsday Expansion. While Baku the Mooneater came out in Witchwood, the deck only was first established as a meta force because of the support of the Boomsday cards.
Since then, Odd Warrior has been always part of the meta, but usually as a Tier 2 or 3 deck. Hero Power to gain substantial amounts of Armor.
From there, players can use a host of spell-based removal, including Shield Slam, Reckless Flurry, Brawl, Plague of Wrath, or Bladestorm to deal with threats.
A Mech package is also often part of this plan, including cards like Eternium Rover and Zilliax. Boom, Mad Genius as a final value-oriented inclusion.
In the Madness at the Darkmoon Faire expansion, Odd Warrior appears to have gotten no new useful cards. This is not all uncommon for Wild decks.
There was already experimentation with a Silas Darkmoon OTK combo when that card was made available before the expansion was released.
It turns out the combo is not ideal, as it is very difficult to get up to and stay at 30 Armor while also drawing quickly toward the Silas Darkmoon combo.
Odd Warrior has is weirdly positioned in this meta. Its strength comes from the large amount of defensive options it has at its possession.
Reckless Flurry, Brawl, and Bladestorm all are powerful board clears that beat up on aggressive decks, while the deck naturally gains Armor through its Hero Power.
The main weaknesses the deck are currently the control and combo matchups, where it struggles immensely.
Currently, there are no new cards that Odd Warrior wants. This combo, however, does not suit Odd Warrior because in the matchups that require Silas, it is almost impossible to pull the combo off.Hi, guys! We're running a new series of Hearthstone Wild tournaments for next few weeks. We're partnering with *Heart of the Wild* Hearthstone Facebo. Die Hearthstone Wild Open sind zurück! Hier findet ihr alle Details zum wildesten Turnier des Jahres. Overwatch World Cup. Hearthstone Masters. StarCraft II WCS. World of Warcraft Arena World Championship. Community-Turniere. Schließen. „Wählt euren Champion“ für die World Championship präsentiert von T-Mobile kehrt zurück. vor 4 Tagen · Zuschauerguide für die Hearthstone Masters. Illidan has no way of dealing the damage needed to beat Reno Jackson consistently, and until this changes, the archetype will continue to struggle in the format. Öffnungszeiten Spielhallen like a bonfire on a crisp fall night, Secret Mage is the perfect deck to burn away your opponents in… Read More. Once this is accomplished, Jade Idol ensures that the Druid player doesn't take fatigue damage or run Online Games 3d of threats for the opponent to deal with. Madness at the Darkmoon Faire hasn't had much to offer Hearthstone Wild Tournament Mage so far, with most players sticking to older, established lists. Xaril Toxins. Quest Mage is more rare than in the past, but it still generally ends the game with little to no interaction from the Priest player. Grommash Hellscream. This high-tempo aggressive mid-range archetype got a fair bit of help in a big way. Malygos Druid is a combo deck built around the ability of its namesake Dragon, aiming to deal a lethal amount of burst damage to the opponent in one turn. The first is that Quest Mage has been shifting to more minion-focused builds for months now, to maximize the effectiveness of Book of Specters. The power-level gap between these two decks is that significant—and Copa Libertadores results will be too, if you take the time to master the other deck. However, in practice, it has worked Rtl Kostenlose Spiele Ohne Anmeldung very well. Nevertheless, the odd Wild tournament has cropped up in the past, and just last week Blizzard announced that later this year they’ll be hosting the Hearthstone Wild Open: a global tournament based. Battlefy is the simplest way to start, manage, and find esports tournaments | Create. Compete. Conquer. The Wild format, or simply Wild, is one of Hearthstone 's two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of Standard format, allowing the use of cards from any card set. All current, upcoming and completed Hearthstone eSports events and tournaments. Information about tournaments, matches results and calendar. Things are about to get Wild in the third-ever Hearthstone Wild Open because this year, the tournament is more accessible than ever. The online-only Wild Open will have qualification into playoffs via the Wild ranked ladder and boast a $30, prize pool split among the Top Eight. Want to try your hand?.