Als "Callouts" werden die Namen verschiedener Areale auf CS:GO Maps bezeichnet. Oft lohnt es sich Map Callouts auf deutsch und englisch zu kennen. September ist Counter-Strike: Global Offensive über den Perfect World Client auch in Bei Maps ohne konkrete Aufgabe (nur in der Community möglich) ist das Diese Ränge werden dazu benutzt, um Spieler im offiziellen Competitive. Mit dem gestrigen Update hat Valve in CS: GO eine neue Competitive Map eingefügt. Die Geiselbefreiungskarte Workout war bereits bei der.
CS:GO MapsAls "Callouts" werden die Namen verschiedener Areale auf CS:GO Maps bezeichnet. Oft lohnt es sich Map Callouts auf deutsch und englisch zu kennen. Steam Workshop: Counter-Strike: Global Offensive. Kollektion der CS:GO Server Competitive Maps, die auf unserem CS-Server gespielt. September ist Counter-Strike: Global Offensive über den Perfect World Client auch in Bei Maps ohne konkrete Aufgabe (nur in der Community möglich) ist das Diese Ränge werden dazu benutzt, um Spieler im offiziellen Competitive.
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Distances offer you a sense of timing and a better understanding of what can happen when a position starts to shift. For example, imagine a chess position where the pieces are all sitting on specific squares.
Professional players are very good at estimating distances and the time it takes to travel them to reach certain locations.
Choke points are map locations where the action usually concentrates. People nade these spots, in an attempt to keep enemies away or force them to pull back if they already hold them.
All CS:GO competitive maps have a number of choke points and based on who holds what, map control is distributed.
A team that knows how to control the map and can gain an advantage will usually have better options with regard to what can be done next. With regard to choke points, Counter-Terrorists usually have the advantage in terms of preaiming and angles because they know where the enemy will come from and can choose where they themselves will wait for them.
The Terrorists on the other hand, while they need to make very smart use of their grenades to advance on the map towards either A or B, have the numbers advantage.
When it comes to CS:GO competitive maps, structure refers to their overall aspect. With regard to defense, the most common formation is This is because the map is full of open areas connected to narrow passages.
Thus, when the TR leave the narrow corridors, they need to face a defense distributed in several points of the open areas, both in A and B. Usually the defense formation is three in A and two in B, but it is also common to see only one player in B defending the B1 Baixo region closely.
As soon as he hears any activity, he calls for reinforcements. The Fireman or Ladder area is one of the most disputed on the map, as it opens up an extremely fast rotation path between the bombsites.
Whenever the TRs have the domain of the site, the attack can be on any of the sites. The Train is a very suitable map for the use of AWP because it is full of long lines of great distance.
Nuke is a different map from all the others because it has two floors and the bombsites are located exactly on top of each other. For this reason, it is the most difficult map to understand when watching matches.
The map is one of the smallest in the game as well as being very closed. Thus, the use of pistols and shotguns is more feasible than on other maps, in addition to encouraging more forced purchases.
Dark areas in the train tunnels put the Ts at further disadvantage. For better and worse, the map takes a ton of coordinated grenades to solve on the Terrorist side, making solo-queueing on it a pain.
My rounds on Marquis have been inexplicably positive, despite all the late-round wandering the map inspires.
Terrorists face a collar-tuggingly terrifying route to A on this Operation Vanguard newcomer: long, narrow, and then uphill. Some of the hiding spots and elbows underground feel pointless to me.
The subway setting is at least a convincing combination of weathered graffiti and loose equipment. More landmarks would inspire better map callouts, too.
I enjoy Backalley a lot in casual play, where throwing bodies at chokepoints to solve problems becomes standard tactics.
I like the urban, vagely criminal feel of it, but its biggest issue from a competitive standpoint is that the CTs only have one narrow, deadly entry option on either side.
The route alterations Valve made to Dust when CS:GO released were welcome, but no amount of reengineering can change the fact that both bombsites are absolutely buried in CT turf.
Assault is the siege-iest of CS' campy hostage maps. Please see the instructions page for reasons why this item might not work within Counter-Strike: Global Offensive.
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Ken Le Survivant Hokuto no Ken. Blade x Collection of maps. Items Official map by Valve. Cache OLD. Lake [Compatibility Version 1.
It could be played in Demolition and Deathmatch. StMarc [Compatibility Version 1. Safehouse [Compatibility Version 1. Back Alley [Compatibility Version 1.
An older version of Operation Vanguard map for demo playback compatibility. Facade [Compatibility Version 1. Workout [Compatibility Version 1.
Bazaar [Compatibility Version 1. Season [Compatibility Version 1. Marquis [Compatibility Version 1. Backalley [Compatibility Version 1. Shorttrain [Compatibility Version 1.
It could be played in Deathmatch and Demolition. Log [Compatibility Version 1. An older version of Operation Bloodhound map for demo playback compatibility.
Rails [Compatibility Version 1. Zoo [Compatibility Version 1. An older version of Operation Wildfire map for demo playback compatibility.
Santorini [Compatibility Version 1. Mikla [Compatibility Version 1. Coast [Compatibility Version 1. The T and CT side both have a lot of different ways to play the map, with an incredibly large number of different strategies being viable.
The defending side can play defensive or aggressive on both bomb sites. Various tactics and some aggression can be used to push T side back to their own spawn where the team start the round , due to the layout of this map.
The rotate times between the bomb sites how long it takes to get from one to the other are relatively short, which again makes the use of utility and denying vision even more important for the T side.
One critique of the map is the amount of ambient noise. There are trains that pass by every so often and noise in the bathrooms as well.
The map also had some serious design faults that professional teams were able to discover, but a majority of these have been fixed over the past years.
As the newest addition to the CS:GO map pool, and one that was a surprise to most, Vertigo sees the teams face off on the top two floors of a skyscraper under construction.
For many in the community the map was seen more of a non-competitive map. However, this all changed in March , when a reworked version of the map was added to the competitive pool in place of former staple Cache.
This means competitive statistics for the map are limited, especially considering since March Vertigo has been played only 31 times at offline events.
In its previous iterations, however, the community have considered it as a CT sided map and the first games on the new update appear to carry this trend, with the CT team holding a Only time will tell if the map will prove to be a stable and popular addition to the game, or if it will become like Nuke and be a popularly-banned map.
An industrial train yard located somewhere in Eastern Europe.